[Author]
Author = aimless
[Description]
Description = Lester has a friend with a lead on some cargo at the port. He needs you to get it and bring it back.
[Objectives]
Objectivescount = 18

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1274.039
Objectives[0]positionY = -2053.553
Objectives[0]positionZ = 44.2184
Objectives[0]Heading = 330.0001
Objectives[0]model = player_one
Objectives[0]variation = Default
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 12
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 27
Objectives[0]Weapon0 = Nightstick
Objectives[0]Weapon1 = MarksmanRifleMk2
Objectives[0]Weapon2 = Railgun
Objectives[0]Weapon3 = SawnOffShotgun
Objectives[0]Weapon4 = SMGMk2
Objectives[0]Weapon5 = BullpupRifle
Objectives[0]Weapon6 = Firework
Objectives[0]Weapon7 = CombatMG
Objectives[0]Weapon8 = Crowbar
Objectives[0]Weapon9 = BullpupRifleMk2
Objectives[0]Weapon10 = Dagger
Objectives[0]Weapon11 = Grenade
Objectives[0]Weapon12 = PoolCue
Objectives[0]Weapon13 = Bat
Objectives[0]Weapon14 = SpecialCarbineMk2
Objectives[0]Weapon15 = DoubleActionRevolver
Objectives[0]Weapon16 = Pistol50
Objectives[0]Weapon17 = Knife
Objectives[0]Weapon18 = BullpupShotgun
Objectives[0]Weapon19 = BZGas
Objectives[0]Weapon20 = GrenadeLauncher
Objectives[0]Weapon21 = NightVision
Objectives[0]Weapon22 = Musket
Objectives[0]Weapon23 = ProximityMine
Objectives[0]Weapon24 = AdvancedRifle
Objectives[0]Weapon25 = RPG
Objectives[0]Weapon26 = SNSPistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 1279.165
Objectives[0]mission_Vehicles[0]positionY = -2051.94
Objectives[0]mission_Vehicles[0]positionZ = 43.84616
Objectives[0]mission_Vehicles[0]Heading = 291.1158
Objectives[0]mission_Vehicles[0]Name = Buffalo
Objectives[0]mission_Vehicles[0]Model = buffalo
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 1
Objectives[0]mission_Vehicles[0]DirtLevel = 5
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 2
Objectives[0]mission_Vehicles[0]Failed_Text = Franklins car was destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1367.505
Objectives[0]mission_Vehicles[1]positionY = -2076.586
Objectives[0]mission_Vehicles[1]positionZ = 52.45677
Objectives[0]mission_Vehicles[1]Heading = 10.52275
Objectives[0]mission_Vehicles[1]Name = Cargobob
Objectives[0]mission_Vehicles[1]Model = cargobob
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicHarborBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicShadowSilver
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 1
Objectives[0]mission_Vehicles[1]DirtLevel = 5
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = The cargobob was destroyed.
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 13
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_contr_03b_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = False
Objectives[0]mission_Props[0]positionX = 948.7805
Objectives[0]mission_Props[0]positionY = -3155.386
Objectives[0]mission_Props[0]positionZ = 5.238304
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[0]ObjectiveNumber[0] = 16
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 1273.77
Objectives[0]ObjectiveMessages[0]positionY = -2050.542
Objectives[0]ObjectiveMessages[0]positionZ = 43.34218
Objectives[0]ObjectiveMessages[0]Message = Come see me.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester Crest
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Door_Control
Objectives[1]positionX = 1381.125
Objectives[1]positionY = -2078.208
Objectives[1]positionZ = 50.99854
Objectives[1]DoorCount = 1
Objectives[1]DoorModel[0] = prop_damdoor_01
Objectives[1]DoorLocked[0] = True
Objectives[1]DoorHeading[0] = 0
Objectives[1]DoorpositionX[0] = 1385.258
Objectives[1]DoorpositionY[0] = -2079.949
Objectives[1]DoorpositionZ[0] = 52.764
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in the ~b~car.
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = 1278.061
Objectives[2]positionY = -2049.391
Objectives[2]positionZ = 43.3297
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go meet Lester.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 1386.634
Objectives[3]positionY = -2065.224
Objectives[3]positionZ = 50.99854
Objectives[3]Heading = -374.9999
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 0.5
Objectives[3]maximum_hight = 0.5
Objectives[3]TriggerDistance = 7.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 1
Objectives[3]mission_Actors[0]Survive_Number = -1
Objectives[3]mission_Actors[0]Failed_Text = Lester died.
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 1385.547
Objectives[3]mission_Actors[0]positionY = -2081.255
Objectives[3]mission_Actors[0]positionZ = 52.40225
Objectives[3]mission_Actors[0]Heading = 45.00008
Objectives[3]mission_Actors[0]String_Name = ig_lestercrest
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[3]mission_Actors[0]AlwaysFight = False
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = 
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 8
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 1384.733
Objectives[4]positionY = -2068.658
Objectives[4]positionZ = 50.99854
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1380.442
Objectives[5]positionY = -2076.515
Objectives[5]positionZ = 50.99854
Objectives[5]ObjectiveRotation = -135
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1381.39
Objectives[6]positionY = -2077.365
Objectives[6]positionZ = 52.62354
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 1
Objectives[6]Cutscenes_FOV = 30
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 2
Objectives[6]Cutscenes_Follow_Angle = 15
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Door_Control
Objectives[7]positionX = 1384.513
Objectives[7]positionY = -2077.428
Objectives[7]positionZ = 50.99854
Objectives[7]DoorCount = 1
Objectives[7]DoorModel[0] = prop_damdoor_01
Objectives[7]DoorLocked[0] = False
Objectives[7]DoorHeading[0] = 0
Objectives[7]DoorpositionX[0] = 1385.258
Objectives[7]DoorpositionY[0] = -2079.949
Objectives[7]DoorpositionZ[0] = 52.764
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = 1374.729
Objectives[8]positionY = -2080.239
Objectives[8]positionZ = 50.99854
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = True
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 1
Objectives[8]Task_List[0]Type = WalkTo
Objectives[8]Task_List[0]DestinationX = 1382.533
Objectives[8]Task_List[0]DestinationY = -2078.654
Objectives[8]Task_List[0]DestinationZ = 51.49854
Objectives[8]Task_List[0]Rotation = -329.9999
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]GoStraitToCoord = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = ~g~Lester~n~~w~I have some intel comming in on some cargo at the port, Head there now and ill text you in a few minnutes.
Objectives[9]positionX = 1378.368
Objectives[9]positionY = -2077.972
Objectives[9]positionZ = 50.99854
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = True
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 3
Objectives[9]Task_List[0]Type = TalkingTask
Objectives[9]Task_List[0]positionX = 1382.414
Objectives[9]Task_List[0]positionY = -2077.887
Objectives[9]Task_List[0]positionZ = 51.49854
Objectives[9]Task_List[0]time = 6
Objectives[9]Task_List[1]Type = GestureAnimationTask
Objectives[9]Task_List[1]positionX = 1383.131
Objectives[9]Task_List[1]positionY = -2077.648
Objectives[9]Task_List[1]positionZ = 51.49854
Objectives[9]Task_List[1]time = 6
Objectives[9]Task_List[1]animName = gesture_point
Objectives[9]Task_List[2]Type = Pause
Objectives[9]Task_List[2]positionX = 1383.162
Objectives[9]Task_List[2]positionY = -2078.04
Objectives[9]Task_List[2]positionZ = 51.49854
Objectives[9]Task_List[2]time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Door_Control
Objectives[10]positionX = 1374.867
Objectives[10]positionY = -2075.999
Objectives[10]positionZ = 50.99854
Objectives[10]DoorCount = 1
Objectives[10]DoorModel[0] = prop_damdoor_01
Objectives[10]DoorLocked[0] = True
Objectives[10]DoorHeading[0] = 0
Objectives[10]DoorpositionX[0] = 1385.258
Objectives[10]DoorpositionY[0] = -2079.949
Objectives[10]DoorpositionZ[0] = 52.764
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 1383.271
Objectives[11]positionY = -2072.561
Objectives[11]positionZ = 50.97354
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = True
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1384.36
Objectives[12]positionY = -2071.156
Objectives[12]positionZ = 50.99854
Objectives[12]SetPlayerActor_Use_Player = True
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = False
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = False
Objectives[12]Int_Task = 0
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Get in the ~b~Cargobob.
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 1376.874
Objectives[13]positionY = -2070.335
Objectives[13]positionZ = 50.99854
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Door_Control
Objectives[14]positionX = 1385.009
Objectives[14]positionY = -2080.098
Objectives[14]positionZ = 51.6134
Objectives[14]DoorCount = 1
Objectives[14]DoorModel[0] = prop_damdoor_01
Objectives[14]DoorLocked[0] = True
Objectives[14]DoorHeading[0] = 0
Objectives[14]DoorpositionX[0] = 1385.258
Objectives[14]DoorpositionY[0] = -2079.949
Objectives[14]DoorpositionZ[0] = 52.764
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Go to the ~y~Port.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 976.702
Objectives[15]positionY = -3133.987
Objectives[15]positionZ = 4.875803
Objectives[15]Heading = -819.9999
Objectives[15]Diameter = 5
Objectives[15]minimum_hight = 0.5
Objectives[15]maximum_hight = 0.5
Objectives[15]TriggerDistance = 300
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Take the container back to Lester.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 1399.846
Objectives[16]positionY = -2059.208
Objectives[16]positionZ = 50.99854
Objectives[16]Heading = -819.9999
Objectives[16]Diameter = 5
Objectives[16]minimum_hight = 0.5
Objectives[16]maximum_hight = 0.5
Objectives[16]TriggerDistance = 5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = True
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 942.3297
Objectives[16]ObjectiveMessages[0]positionY = -3149.032
Objectives[16]ObjectiveMessages[0]positionZ = 4.900803
Objectives[16]ObjectiveMessages[0]Message = The container should be in K15.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[0]Sender = Unknown
Objectives[16]ObjectiveMessages[0]Subject = top secret
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Text = Land th cargobob.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 1364.652
Objectives[17]positionY = -2073.859
Objectives[17]positionZ = 50.97354
Objectives[17]Heading = -819.9999
Objectives[17]Diameter = 5
Objectives[17]minimum_hight = 0.5
Objectives[17]maximum_hight = 0.5
Objectives[17]TriggerDistance = 5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = True
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

